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The Discworld Game Faq - V3.00Introduction
Jul 05, 2018. The graphics of DiscWorld 2 look astounding, comparable to Dragon's Lair, but with gameplay of the original. The cartoony quality of these graphics goes along great with the wacky humor throughout the game. DiscWorld 2 will first appear on the PC, but also on the PlayStation. It's unknown what enhancements the PS version will have.
WARNING. This faq contains some spoilers - read on at your ownrisk.
This FAQ is (c) The L-Space Pages (2000). it can be stored on aBBS, FTP sites, Web sites, and so forth, as long as it is unmodified.Magazines, and Shareware/PD CD manufacturers can put this on theirCD's, as long as I'm asked for permission first. The Discworld Game Faqis also completely unofficial, not officially linked toInfogrames or PerfectEntertainment though Perfect have been veryhelpful in providing bucketloads of handy information about the games.
This is v4.00 of the Discworld Faq, and contains information on theDiscworld Games. This revision, I've added a lot more information aboutthe release third Discworld game, Discworld Noir, including itsapparent abandonment by GT/Infogrames and the now defunct PerfectEntertainment.
I can be contacted at:
though I unfortunately don't have a lot of time on my hands toanswer queries these days.
Contents:
The Discworld is the setting for all the Discworld books, and is alarge disc of land, which is supported on four elephants. Theseelephants, in turn stand on the back of Great A'Tuin, a huge starturtle (sex and destination unknown). Because of the Discworld's shape,there is no North, South, East and West. Instead, there is Hubward:towards the centre of the Disc, Rimward: Towards the edge of the Disc,Turnwise, in the direction the Disc turns, and Widdershins, in theopposite direction. There are a large number of settlements and citieson the Disc, and it's population contains a wide number of races.Humans, Trolls, Dwarfs (beards compulsory), as you might find on anynormal fantasy world. Except that Discworld is by no means normal.
The central character to many of the Discworld books (and to boththe games) is Rincewind, a student (relatively speaking) at UnseenUniversity, where wizards learn to be wizards. usually. He is alsoaccompanied by The Luggage, a somewhat unpredictable mobile trunk, witha large number of feet, and quite a vicious bite.
1.2 How many Discworld games are there?
There are four games, the first is a text adventure 'The Colour ofMagic' available for the Spectrum. The problem is, it's very hard toplay, given you can spend ages trying to figure out the right commandto do something.
The second game, is simply called Discworld, releasedoriginally by Psygnosis / Sony Interactive, andcreated byPerfect Entertainment, which is a point and clickadventure, available (although to a lesser extent at the moment) on PC,PC CDROM, Playstation, and Saturn. It was originally to be calledDiscworld: The Trouble with Dragons, but eventually became just'Discworld'.
The third game is Discworld 2: Missing, presumed. !?, produced again by Perfect Entertainment, and publishedoriginally by Psygnosis. It is a little easier than the original game,but is just as playable.
There's also a fourth game, called Discworld Noir,again created by Perfect Entertainment but this timepublished by GT Interactive, based around the somewhatdarker adventures of Lewton, an ex-watchman and the Discworld'sfirst private detective as he tries to track down a missing person andfinds himself up to his eyeballs in trouble.
There is another avenue open to Discworld fans. the Discworld MUD.This, is a multi user game, set on the Discworld, will many of thecharacters you will recognise. However, the game actually allows you tocreate your own character, and meet, greet and maim other DWinhabitants. and other players. it has a basic text interface, likemost muds, but the atmosphere is still quite good when you know thatthere are typically unpredictable players around. There's a separatesection on this later on.
1.3 Which characters/locations are inthe Discworld game?
Discworld 1
Ankh-Morpork features heavily in the game. So, many of thepeople/locations will be familiar to anyone who has read even a singleDiscworld book. The locations include the Broken/Mended Drum , theAlchemist's /Alchemist's Alley, The Patricians' Palace, the City Gate(complete with Nobby, Carrot, and Vimes) Unseen University, of course,the Palace, the Shades, the Edge of the Disc, and several others.People who have read the books will be right at home. And if youhaven't read any (why not?), you'll soon catch up.
Here are some of the characters which put in an appearance inDiscworld 1:
Archchancellor Ridcully,
The Bursar Carrot Death Detritus Dibbler Gaspode The Librarian The Luggage Rincewind Nanny Ogg Nobby The Patrician Lady Ramkin Mr Silverfish Windle Poons Discworld 2
Discworld 2 adds a whole host of other characters and locations, aswell as many old favourites. The characters include:
Angus,
Archchancellor, Alberto Malich, The Bursar, Cassanunda, Coffin' Henry, Count and Countess Notfaroutoe The Dean, Dibbler, Duckman, Foul Ole Ron, Granny Weatherwax, Greebo, Ixolite the banshee, Mad Drongo, Ponder Stibbons, Reg Shoe, Rincewind, Schleppel the bogeyman, Skaz, St Ungulant, Susan Sto Helit, The Luggage, The Patrician, Windle Poons.
You can find out more information about these characters by pickingup a copy of Discworld Companion from your local bookshop.
Discworld Noir
Gaspode
Nobby Vimes 1.4 Which Discworld books are the gamesbased on?
Discworld 1
The game has a similar storyline to 'Guards! Guards!'. Withoutgiving too much away about the book or the game (anyone who has readthe book will know what I mean), the book and the game have a number ofthings in common:
The basic 'dragon summoned up by slightly disturbed hidden order'premise,
The use of L-Space,
The members of the order. almost identical in character andoccupation to the book, but with different names,
The way the game and book end.
Discworld 2
Discworld 2 features the welcome return of Rincewind, the wizzard.Welcome to all that is, except the staff of Unseen University. In fact,to most of Ankh-Morpork. Especially when, thanks to Rincewind's ineptthaumatergical meddling, Death goes missing. And without Death, thingsstart running less than smoothly. People stop dying properly, andsomething has to be done. Guess who gets the job?
Discworld 2: Missing, presumed. (or Mortality Bytes as it's knownas in the U.S), features characters and scenes from most of theDiscworld books, but the plot borrows bits from Reaper Man, and MovingPictures, amongst others.
Discworld Noir
Discworld Noir is not based on any Discworld books and is instead alargely original film noir style adventure that takes place in theseamier side of Ankh-Morpork, although it does feature some locationsfrom the books.
1.5 Game Development.
Terry Pratchett (credited in Discworld 2 as 'Throwing rocks fromafar'), has had quite a lot of input as far as the Discworld games areconcerned, usually making sure Perfect get things right; atone point, he didn't like the Librarian's voice in Discworld 2, so itwas changed. Terry said:
'I've done everything I need to do, including a lot of work onthe script, but I've been doing so much lately I haven't had time torattle the programmers' cage.'
Perfect Entertainment was previously two companies, TeenyWeeny Games, and Perfect 10 which merged to become onecompany, Perfect Entertainment The Discworld 2 credits listthe following people as being involved in the game;
Written, Directed and Produced by:
Gregg Barnett
Executive Producer:
Angela Sutherland
Programming Director:
David Johnston
Tinsel System Programmer:
John Young
Game Programmers:
David Johnston Paul Carpenter Mark Judge
Additional Programming:
Adrian Brown Jason Brooke
Dialogue:
Paul Kidd
Animation Director and Lead Animator:
Simon Turner
Technical Art Director:
Paul Mitchell
Creative Art Director:
Nick Pratt
Chief Animators:
Steve Packer Ben Willsher
Additional Animation:
David Swan
'That's Death' Animation:
Rob Newman
Layouts and Storyboard:
Nick Pratt Lee Taylor
Animation Scripting:
Paul Mitchell Guillaume Camus David Hurst Mark Booth Simon Turner
External Animation Studio:
FilCartoon
Music Director and Composer:
Rob Lord Sound Effects Mark Bandola Paul Weir Voice Sample Conversion: Jeremy Tranter
Noir also featured work from various other people, includingthose not credited in the game - but I've misplaced the credit list Iwas sent and so will put it in when I find it again.
However, Perfect have since gone out of business, possibly due tothe money spent on legal wranglings with Psygnosis, the former membersof the team being scattered far and wide. It does it seem unfair that asoftware company like Perfect that produced three top games can go bustwhile the likes of Ion Storm , having had millions of poundsjust thrown at them to produce Daikatana, a total travesty, can keepgoing. It's also bad news for purchasers of Discworld Noir sinceit seems unlikely that a patch to fix the bugs - see later for moredetails - in Noir will ever be released.
1.7 Where's Discworld?
A while ago, the rights to publish Discworld gameshave been transferred from Psygnosis to GT Interactive,with Perfect Entertainment's latest Discworld title, DiscworldNoir, published through GT. Psygnosis arenow dead and GT have been swallowed up by Infogrames. What this meansis that no-one is publishing Discworld 1 and 2. And Noir was only evergiven a release in the UK. Noir PC can still be found on shelves in UKgames stores as part of a £4.99 budget range, but that's aboutit.
The plot of Discworld 1 is similar to 'Guards, Guards'. A typicallynasty secret order has summoned up a dragon, and is using it to wreakhavoc upon the city. But it's not down to Carrot and co to stop it.It's down to Rincewind, the highly inept wizard. You take control ofhim, and try to save the city from destruction, in a journey that takesyou from Ankh-Morpork to the edge of the Disc and beyond.
The game is currently available on Psygnosis' Argentiumbudget range.
2.2 What machine do I need to run it?
To run the PC-CDROM version, you need 4MB of memory, with at least2700K of Extended Memory. The amount of base memory is not important,as Discworld uses the DOS4GW DOS extender. which treats all memory asone block. You also need a Single Speed or upwards CD-ROM drive. Plus,a VGA card and display. A mouse is not essential but recommended if youwant to pick out objects without the cursor sliding around like agiraffe on an ice-rink. Some sort of sound card is recommended. youwon't be able to hear the sound or speech without it. Windows 98 orlower is also heartily recommended. Want to know why? Look at the bugssection below for more details.
Discworld supports the following soundcards: GravisUltrasound,
Soundblaster, Soundblaster Pro, Soundblaster 16 and compatibles, Adlib, Roland, Soundblaster AWE32.
Discworld CD uses around 1.6 meg of hard disk space. The systemrequirements for the floppy version are almost identical, except thatyou don't need a CD-ROM drive, and the game takes up more disk space -nearly 50 meg in total, so make sure you can get enough space together.The CD version has just been released on budget at a new low price, soit's an even better buy than before.
The Apple Mac version requires a Mac with System 7.0 upwards, 4.3Meg of memory, a CD Drive and a 68000 processor, although it prefers(prefers?) a 68030 or 68040 processor. It is also recommended you haveSound Manager, version 3.0 upwards.
2.3 What's the difference between thevarious versions?
The CD versions have full speech for all the characters (most ofthe time -see bugs), which is generally of a very high standard. Thevoiceovers are done by:
Apart from the voiceovers, there's only one difference between thefloppy and CD versions of Discworld. The difference is, that whilst theCD version has full sound effects, the Discworld Floppy version onlyhas music - the speech and sound effects had to be dropped in order tofit the game on a reasonable number of floppy disks.
2.4 How many different PC versions arethere? Where can I get a demo?
There are five versions of the full game, and two demos. I've notseen a Mac Discworld demo around. These versions are:
1: The PC floppy version, currently with no patch available. Thisis currently the only floppy version available. There is no patchavailable for this version.
2: The PC CD Version 1. This was the first version of Discworld tobe released, and was quite buggy. It has been superseded by Version 2.
3: The PC CD-ROM Version 2. Discworld: The Directors Cut. This is acompletely fixed version of the Discworld version 1. with virtuallyevery bug removed. If you've bought Discworld 1 within the last coupleof years, you'll have this version.
4: The Apple Mac version: This is more or less the Mac version ofthe Directors cut, with the extra graphics, and bug fixes of the PC CDversion 2. Unfortunately, it's not being distributed any more, soyou'll have a job hunting down a copy.
5: The PC CD-ROM Version 3. Discworld: The Director's other cut.This is a third version of thePC-CDROM Discworld game. It has had thefinal few glitches fixed, and is apparently flawless. In the US, somecopies of Discworld 2 come with Discworld 1 version 3 included, andthis version may also be the version that has been released on Psygnosis'Argentium budget range - I'll try and check this out.
There are also 2 demo versions. Version 1, the older version is asmall demo centred around the problem of getting the fishmongers belt. Visual studio mac download.
The second version is a CD demo, containing the part of the firstAct set inside the Unseen University, and has all the speech to match.it is also almost bugless. this is available on several PC magazine CDcoverdisks. including the June 1995 Issue of PC Format.
2.5 Reported Bugs/Problems
I've deleted the bug reports, since the bugs cropped up only inearly versions of Discworld 1 and have been fixed long ago. Thecurrently available version of Discworld 1 (Version 2) is bug-free. Butyou may have problems running it in Windows - see below.
2.6 Where can I get a patch/what does itfix?
There are no patches for the currently available version ofDiscworld 1, and a patch has not been released for the floppy diskversion.
2.7 Discworld and Windows 95 / NT/ XP etc.
If you've bought a computer recently and got Windows XP then you'llprobably have problems running the Discworld games. Or even if you haveWindows 2000, you might find you get no sound, or the games don't runat all. This is going to be down to one of two reasons.
1: No Sound: Windows2000/XP doesn't have a DOS component, unlike Windows 95/98. So ifyou're trying to play Discworld 2 then try using the Windowsversion included on the disc. If you're trying to playDiscworld 1, it's DOS mode only. So in order to get sound underXP/2000 you'll need to use a program that emulates sound underDOS. There are at least a couple of programs that do this. Onesuch program is VDMSound andanother is SoundFX 2000.The latter requires you to pay for it - I've had mixed resultswith both, but VDMSound seems to be the more capable program.
2: Copy Protection: Anotherbarrier to Discworld 2 and Noir working under Windows 2000/XP is theSafedisc protection it uses to stop people copying it. There is a wayof removing this protection, but given this is a grey area at best, Ican't really go into details here. A google search should reveal a fewthings about this.
Basically, a far simpler way of getting things sorted is just to buya legit version of Windows 98, and get it dual booting - perhaps withthe aid of a program such as System Commander - with Windows XP. Thenyou should be able to run a whole range of Dos games.
Bear in mind, this won't fix all the bugs in the game - Noir inparticular has other bugs in it but these couldn't be fixed without apatch.
No-one is currentlyoffering technical support for this game, as it's out of production andhas been for a long time.
Other than the Windows XP etc problems mentioned above, here's a fewof the commonest problems I've come across. Some software or hardwareconfigurations can cause problems. for example, IBM's Blue Lightningwas notorious for having sound problems with a number of games. Doomincluded. if you can, try and test the game on a friend's computer,and make a note of their set-up.
These, so far, relate to the PC versions. There is one notableproblem with the Mac version, however, and that is that certain highlevel Macs seem to have a problem running the game. This seems to bemost common in Macs produced since the game's release.
*DISCLAIMER* . if you screw up your computer doingthese things (pretty unlikely, but I'm covering my back), it's not myfault. Any PC fiddling is done entirely at your own risk. Discworld 1:
Discworld 2 again features Rincewind in the starring role, but thistime he's not dealing with dragons, but Death himself. Thanks to athaumaturgical incident, Death has disappeared to the other side of theDisc, and it's up to you to track him down. Eventually. You first haveto find out where he's got to. Discworld 2 is split into four acts,each with a different aim, much like Discworld 1.
The user interface has undergone a few changes - you can now placeobjects in the luggage by double clicking an object on it. Also, allthe icons are animated, with other tweaks here and there. For example,you'll no longer get 'I can't do that', when you try to use an objectin the wrong place. You'll get a message appropriate to that item; ifyou try to use the ice block on Granny Weatherwax, you'll be told that'That doesn't need cooling down. Then there's the graphics. They havecompletely changed since the previous games. The entire game is now inSVGA, with all the graphics looking much sharper and more cartoony thanthe original. Not that there was anything wrong with the first game'sgraphics, but there's still a huge contrast; an animation system called' Toonz' has been used to convert the hand drawn animation frames inthe game. Discworld 2 also uses a system called Tinsel, to co-ordinatethe characters and items on-screen.
The voice talent includes Eric Idle, reprising his role asRincewind, with Rob Brydon and Kate Robbins bringing many of the otherDiscworld characters to life. And Nigel Planer (who played Neil in TheYoung Ones) has added his talents to the production; he provides thevoices to several characters, including a Neil type hippy character.Discworld 2 runs under both DOS and Windows 95, both versions appearingon the same CD, and it's damn good. There's also only one version asfar as I know. There's also a song, 'That's Death'. There are variousdifferent non-english versions as well, which have speech, but theydon't have the same people doing the voices as the english versiondoes. Discworld 2 is also slightly easier to solve than Discworld 1,but it's still no walkover.
Discworld 2 was originally on Psygnosis' Argentium budgetrange, for ten to fourteen quid, but is now a lot harder to come by
3.2 What machine do I need to run it?
Discworld 2 is currently available only on PC CD-Rom. The minimumrequirements are:
486DX4 66Mhz,
16 MB of RAM for Win 95 version, 8MB for MS-DOS version (MS-DOS 6.0 orlater), 640X480 256 colour SVGA display, Double-speed CD-ROM drive, Sound card and amplified speakers or headphones, Single-hemisphere electro-colloidal brain with cognitive functions.
And the recommended specs are:
Pentium 90 Mhz or greater IBM-compatible computer,
Twin-hemisphere electro-colloidal brain with cognitive functions.
Both MS-DOS and Windows 95 versions are included on the CDs, so youcan run under either operating system. And while the game comes on2CDs, you only need to the swap CDs once in the course of a game.
3.3 Where can I get a demo?
There is a demo available on various magazine coverdisks. Bear inmind that the demo version you get may not reflect the current state ofthe game; the demo appearing on PC Zone's cover CD was over two monthsold when it was published. The demo allows you to explore the shades,with the aim of getting onto a ship to take you out of Ankh-Morpork.
The demo includes approximately four puzzles, and introduces you tothe Dead Collector, the Mortician, Foul Ole Ron, Coffin Henry, andDuckman. The demo itself can can be zipped up into a 44 meg file butunfortunately, I don't have the disk space in my user area to uploadthis; I'll keep you posted if anyone puts it on an FTP site. Note; atthe time of writing, the demo version I have seen runs under Windows 95only, so while the final version will run under DOS, it's worthchecking in the magazine quickly, if you're buying the mag just for thedemo.
The December 1996 issue of PC Gamer UK (Issue 37) also has aDiscworld 2 demo on the cover, but it seems to be exactly the same oneas the PC Zone demo. You may have to back-order an issue to get hold ofthe demo. Or you could just take my word for it that Discworld 2 isbrilliant.
3.4 Reported Bugs/Problems
A few Discworld 2 bugs have been reported:
First is the program crashing with a corrupt 'DINING.MUS' file.This has only happened to a few people; if this crops up, you shouldtry taking your CD back to the shop and getting a new one. it may justbe that you have a faulty CD.
Secondly, several people have been unable run the game properlyunder Win 95 if it's installed to driver other than the CD drive. Thisis fixed in the patch.
Also, some people have reported various problems, such as not beingable to get the ladder from Casanunda, or finding that variouscharacters have disappeared. This problem can also be caused by loadingsaved games from Discworld 2 DOS into Discworld 2 for Windows 95. The patchfixes the bug that causes these problems. You may have to reload aprevious saved game if you came across the bug before applying thepatch. If you have problems getting the ladder, or getting GrannyWeatherwax to tell you about the elves, make sure you apply the patchbefore contacting Psygnosis, or myself about it.
3.5 Where can I get a patch/What does itfix?
There is a patch out for Discworld 2, and David Johnston, SoftwareManager bloke at Perfect has the following to say about it:
Patch #3 (for both DOS and Windows versions) is designed to fix arandom bug found to occur in save-game files. It also improves CD-ROMaccess on certain types of machines. The list of fixes follows:
- A bug in the loading of games caused specific characters todisappear. This random bug could affect Rincewind's Camel in act IV,the appearance of Cassanunda in Djelibeybi and one conversation withthe Dead Collector. In the case of the Camel in Act IV this can make itimpossible to continue the game. This problem has been fixed. Theconditions under which it occurred were random and rare enough that,unfortunately, it was not caught by the rigorous testing applied toDiscworld II - honest, we didn't mean it :)
- As this patch cannot correct existing save games we have provideda save game for the most common occurrence of the bug - the missingcamel. The game has been saved at the start of Act IV - withRincewind's camel present. This will allow anyone with the missingcamel problem to continue the game to it's humorous conclusion. Thetitle of the saved game is 'Virtual Camel Restored!'. The file iscalled SG.1 and needs to be copied to your save game directory. For theDOS version it should be placed in the DW2SAVE directory. For Win 95it should be placed in the Program FilesDiscworld IISave folder.
- Some CD-ROM drives (very rare) can have trouble reading theDiscworld II CD-ROMs and after a while a 'file ?????.??? is corrupt'message may occur. We have altered the game to try a lot harder towring the data from these drive.
- The game now makes slightly more efficient use of memory duringstartup. This will only affect minimum-spec-memory machines (eg. 8MbDOS, 16Mb Win95).
- A trivial bug causing the inventory window to corrupt graphically(and allowing people to be dragged and dropped in the inventory!) hasbeen corrected. For those of you that found (and enjoyed) this bug,sorry, we've fixed it!
- Corrects movie synchronisation on specific machines where thesound can drift out of sync. Also improves performance of movies onslower machines.
- Speeds up loading and playing of many scenes especially onlow-memory machines.
- Corrects the system registry so that the game will run fromwhatever drive you install it to (Install the game to the drive youwant it on then run the patch).
You can get the patch from:
3.6 Discworld and Windows 95 / OS 2 / NT/98 etc
Discworld 2 runs under both Dos and Windows 95, so there shouldn'tbe many problems with at all with running under Windows 95. If you dohave any problems, you should try running the Dos version of Discworld2 in a DOS box under Windows 95 - in general, DOS versions of games runmore smoothly than Windows 95 native versions of the same games do, andDiscworld 2 is no exception.
If you've bought a computer recently and got Windows XP then you'llprobably have problems running the Discworld games. Or even if you haveWindows 2000, you might find you get no sound, or the games don't runat all. This is going to be down to one of two reasons.
1: No Sound: Windows2000/XP doesn't have a DOS component, unlike Windows 95/98. So ifyou're trying to play Discworld 2 then try using the Windows versionincluded on the disc. If you're trying to play Discworld 1, it'sDOS mode only. So in order to get sound under XP/2000 you'll need touse a program that emulates sound under DOS. Sam cooke somebody ease my troublin mind mp3 download. There are at least acouple of programs that do this. One such program is VDMSound andanother is SoundFX2000. The latter requires you to pay for it - I've had mixedresults with both, but VDMSound seems to be the more capable program.
2: Copy Protection: Anotherbarrier to Discworld 2 and Noir working under Windows 2000/XP is theSafedisc protection it uses to stop people copying it. There is a wayof removing this protection, but given this is a grey area at best, Ican't really go into details here. A google search should reveal a fewthings about this.
Basically, a far simpler way of getting things sorted is just to buya legit version of Windows 98, and get it dual booting - perhaps withthe aid of a program such as System Commander - with Windows XP. Thenyou should be able to run a whole range of Dos games. Bear in mind, this won't fix all the bugs in the game - Noir inparticular has other bugs in it but these couldn't be fixed without apatch.
As for running under OS/2, Discworld 2 hasn't been written ortested for OS/2, and the Dos version may or may not work under thesystem. However, I've been sent an email by Oliver Buettner in which hesays that the following OS2 settings should allow you to run Discworld2:
Discworld 2 works under OS/2 (tested under Warp 4) . You only have todo some changes in the DOS-Session parameters: INT_DURING_IO: ON IDLE SENSITIVY: 100 SESSION PRIORITY: 32 AUDIO ADAPTER SHARING: REQUIRED VIDEO_8514A_XGA_IOTRAP: OFF I don't know, if they are all necessary but these are the corrections Ihave made and it works. I'm using a SB32 and so I also had to add the'SET BLASTER=.'-statement to my autoexec but this is required for allDOS-games (like most of the session parameters). And I don't have anymemory problems running Discworld under OS/2 like I had under DOS! ButI still have one problem: after some minutes (quite irregular) thesound starts to crackle. I don't know if this is a specific SB32 - OS/2- DOS-Box problem but I don't think so. I don't know how to fix it yet.
That's Death, is a song written and performed by EricIdle, especially for Discworld 2. As well as featuring in Discworld 2, That'sDeath has appeared as an audio track on a couple of magazinecoverdisks, and was given away as a CD single with Discworld 2 by somestores. Should you feel the strange desire to know the words to thesong, here they are;
There's a place you're always welcome,
It's as nice as it can be, Everyone can get in, 'cos it's absolutely free.
That's Death.
No need to take a rest, Just lie around all day, With not a single bill to pay, Hooray.
That's Death,
No more sicknesses or flu. If you've lived beyond your means, You can die beyond them, too, Boo-hoo.
Well, the greatest and the finest,
Mmm, have already died, Why not simply join them, On the other side?
That's Death.
Say farewell to all your ills, Rip up all your bills, And pop your final pills, Amen.
That's Death.
It's a tete a tete with fate, If you're not feeling great, Then it's the best way to lose weight, Mate.
Nothing here to hurt you,
No-one's here to nag, Come die with me, If your life's a drag.
That's Death.
Death, Death, The wealthy and well bred, All of them are here, And they're all completely dead, So dead,
That's Death,
Death, Death, No more headaches, no more pain, Of the millions who've died, No-one came back to complain, Uh-huh.
You can't take it with you,
You can't keep what you've got, So why not just lie back, And simply rot?
Death, Death,
Just simply rot, Death, Death, It's so cool, it's hot, Death, Death, And That's Death. 3.8 Technical Support and Troubleshooting;
Other than the Windows XP etc problems mentioned above, DavidJohnston from Perfect Entertainment has puttogether several Questions and Answers to aid people who have technicalproblems with Discworld 2, which are as follows:
Q. Why won't Discworld II (Win 95) run if I install it to adrive other than C?
A. The Windows installation program on early versions of DiscworldII set a system 'registry key' to 'C' regardless of the drive itinstalled to. To correct this you need to change the registry key topoint to the drive you did install Discworld II on (see below). Or youcan simply run the patch program to correct it automatically.
- Run 'regedit' from the 'Start' menu, 'Run' option.
- Expand 'HKEY_LOCAL_MACHINE' (click on the plus symbol) - Expand 'SOFTWARE' - Expand 'Perfect Entertainment' - Select 'Discworld II' - Select 'Drive' in the right-hand window - Select 'Edit' then 'Modify' from the menu - Enter the new drive letter (where you installed Discworld II) - Close RegEdit and run Discworld II
Q. Why does the game (Windows only) pause briefly wheneverRincewind changes scale?
A. The Windows installation program on early versions of DiscworldII copied some files to the wrong place on your hard drive. If you movethese files (see below) to the correct folder the momentary pauses willdisappear. Or you can simply run the patch program to correct itautomatically. n.b. this problem may only be visible on machines withthe minimum specified amount of RAM. See also the following tip forspeeding up CD access generally.
- There is a folder called CACHE under the folder you installedDiscworld II in. The installation program incorrectly copied 21 files(needed for faster access) into a folder called DW2 within the CACHEfolder. Simply move the files back to the CACHE folder and the pausesshould vanish.
Q. My CD ROM drive does not appear to be fast enough to runDiscworld II properly. The sound cuts out briefly every now and then.How can I speed the game up on my machine?
A. This is a tough one as it depends on the configuration of yourmachine. If you have a lot of free drive space you can move many filesfrom the Discworld II CDs to your hard drive (see below). Discworld IIstill requires the presence of the CDs but will check the hard diskfirst before loading files, this will speed up the game significantly.
- There is a folder called CACHE under the folder you installedDiscworld II in. Most files can be copied here from the DW2 folders ofeither CD 1 or CD 2, however, some files (of the same name) aredifferent on CD1 and CD 2. To cater for these specific files you cancreate folders under the CACHE folder called CD1 and CD2. The files inquestion relate to text and speech and have extensions of .SMP, .TXTand .IDX (see following hint for details). Any of these files from theDW2 folder of CD 1 can go in CD1 and those from the DW2 folder of CD 2can go in CD2. n.b. To save space you only have to have files from theCD you are currently playing on your hard drive.
Q. I only want to copy some files from the CDs to my hard drive tospeed it up. What are the various file types on the Discworld II CDs?
A. To make your choice of files to copy easier here are somedetails of the more important file types on the Discworld II CDs. TheCACHE folder is found within the folder you installed Discworld II. TheCD1 and CD2 folders should be created within the CACHE folder (ifrequired).
Q. Why is the sound in Discworld II distorting when runningunder Windows 95 on my Packard Bell PC?
A. There may be a conflict with the 'Software Wave Table' featureof your sound card. Try turning the option off (See below).
- Open the control panel (under 'setting' on the Start menu)
- Open 'system' - Select 'Device Manager' - Expand 'Sound, video and game controllers' (click on the plus symbol) - Select 'Sound 16 SRS and Wave Table' - Click on the 'Properties' button - Select 'Settings' - De-select the option 'Software Wave Table Enabled' - Close the control panel windows and run Discworld II 3.9 Easter Eggs
Discworld 2 also contains a few Easter Eggs - hiddenfeatures or sequences that you don't normally see. Some are activatedby keypresses or command line sequences, others by using objects in acertain way. Here's all the ones I know about, and according to DavidJohnston, head programmer at Perfect, there are more to befound:
1: In Act 2, try using the special effects imp on Rincewind
2: Also in Act 2, if you enter the magic stone circle ten times,Rincewind takes a trip back in time. to meet his Discworld 1counterpart.
4. Discworld Noir
4.1 What's it all about?
Discworld Noir pays homage to film noir, and is a much darker gamethan previous offerings. It follows the adventures of Lewton, anex-watchman and the Discworld's first Private Investigator, as heinvestigates his way through the Disc's seedy underworld. Withoutgiving too much of the plot away, it does involve a femme fatale, anold flame, a stolen artifact, an evil cult and plenty of plot twistsand turns. All the graphics are rendered in 3D, rather than being handdrawn although the game itself isn't a 3D game. Investigation isn't amatter of picking up items and using them on items, as you had to do inprevious games. Instead, you have to talk to people, follow up clues,and generally figure out who the bad guys are and who, if anyone, canbe trusted. The game is available for both PC and Playstation and isworth checking out.
4.2 Reported bugs / problems/ Windows XP etc.
Ah. now we hit a sticking point. While Noir is an involving andentertaining game, it's pretty damn buggy - the game itself won'tinstall on Windows 95 release 1 in its original form. There is a patchfor this problem available here - but saidpatch wasn't written by GT or Perfect. Nope, it was knocked up by yourstruly - in fact, I rung GT/Infogrames's tech support line in the UK andasked about the problem, they directed me to this file on these verypages. Which may well have helped boost traffic to this site a littlebit but it seems absurd that GT have never done anything about thisthemselves. Or, indeed, any of the other problems that have beenreported such as use of the Notebook crashing peoples PCs, the gamebreaking down randomly and a myriad other problems. The advice theygive is to press ctrl-alt-del and kill everything apart from systrayand explorer which does work sometimes reportedly. Although it's hardlya satisfactory solution, and with Perfect having gone under and GTbeing taken over by Infogrames it looks like a patch will never beforthcoming,
Fl studio mac download. If you've bought a computer recently and got Windows XP then you'llprobably have problems running the Discworld games. Or even if you haveWindows 2000, you might find you get no sound, or the games don't runat all. This is going to be down to one of two reasons.
1: No Sound: Windows2000/XP doesn't have a DOS component, unlike Windows 95/98. So ifyou're trying to play Discworld 2 then try using the Windows versionincluded on the disc. If you're trying to play Discworld 1, it'sDOS mode only. So in order to get sound under XP/2000 you'll need touse a program that emulates sound under DOS. There are at least acouple of programs that do this. One such program is VDMSound andanother is SoundFX2000. The latter requires you to pay for it - I've had mixedresults with both, but VDMSound seems to be the more capable program.
2: Copy Protection: Anotherbarrier to Discworld 2 and Noir working under Windows 2000/XP is theSafedisc protection it uses to stop people copying it. There is a wayof removing this protection, but given this is a grey area at best, Ican't really go into details here. A google search should reveal a fewthings about this.
Basically, a far simpler way of getting things sorted is just to buya legit version of Windows 98, and get it dual booting - perhaps withthe aid of a program such as System Commander - with Windows XP. Thenyou should be able to run a whole range of Dos games. Bear in mind, this won't fix all the bugs in the game - Noir inparticular has other bugs in it but these couldn't be fixed without apatch. <>
There's already a walkthroughfor Discworld 1, but a lot of people have asked for specific hints, notspoilers. I've written a hint file which goes through most of thecommon problems in the game, giving nudges, hints, and then spoilers.It is available at the same site as the faq.
Discworld 2
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I've written a walkthrough for Discworld 2 which is available atthe same site as this faq.
The walkthru for Discworld 2 can be found at:
Also, hints for Discworld 2 can be found at:
Discworld Noir Hints
Hints and a solution to Discworld Noir can be found on these pages here
You can mail me if you have a question that isn't included in thefaq, but please include the word 'Discworld' in the subject, so I canseparate Discworld queries from my other mail.
Hint Books
There are official hints books available for Discworld 1, andDiscworld 2, both sold separately. They should be available in mostdecent software stores, and some bookshops, or if you can't find theDiscworld 2 hint book, you can order it using the form in the back ofyour manual.
The Colour of Magic was originally programmed for the Spectrum byDelta 4, for Pirhana software. It is a text based adventure game, witha few scattered graphics, and is based solely on the Colour of Magicbook. It follows the adventures of Rincewind and Twoflower through theDiscworld, and sticks to the plot very closely. so a knowledge of thebook is a must. Unfortunately, the text interface is crap, requiringyou to figure out the exact phrase you need to perform an action. Andthe game penalises you if you don't perform some obscure action earlierin the game. You're best off sticking with Perfect'sDiscworld games.
The Discworld MUD is a Multi-User-Dungeon game, set on theDiscworld. If you have a telnet program, you can reach it by telnettingto: discworld.imaginary.com4242 The Mud contains many of the locations and characters from thebook, behaving as you'd expect them to. You can create a playercharacter straight away, but you are requested not to use a characterfrom the book. You can be as nasty or as nice to the denizens as youlike (though courtesy to other human players is a good idea), so checkit out.
Given that Perfect have given up the ghost it appears unlikely thatany more Discworld games will be forthcoming. Plus, graphic adventuresare rarely seen these days.
![]()
Mac Discworld 1:
Discworld 1 was originally available for the Apple Mac, on CD only.It's virtually identical to Version 2 of Discworld for the PC-CD. Itwill run on most Macs, but has some problem with high end Macs. a lotof people have had trouble getting it to run on a Power Mac.Unfortunately, it's not being distributed or manufactured any more.
It has been suggested that it is System 7.5.1 that causes theproblem.
There is now a patch available from the L-Space archives: http://www.lspace.org/ftp/games/discworld/discworld-update.sea.hqxTim Arnot has this to say about the Mac version of Discworld 1 (bear inmind that many of the problems mentioned have been since fixed by thepatch.
This is a summary to alt.fan.pratchett of the major problems foundin the Mac version of the DISCWORLD game. My thanks to Dave Le Good ),Peter Young and Richard Barrett for additional information, plus awhole host of other folks for expressing an interest.
Note 1: This report does not concern itself with problems that maybe encountered during gameplay, nor does it contain any spoilers. Itsimply addresses the question 'will it run on my Mac'
Note 2: This article was originally sent out to some people indraft form for comment. Comments to the draft have been added inbrackets [] with appropriate attributions.
1. Solvable problem: 'Error: Discworld is unable to find theDiscworld CD'
It seems this is caused by having file sharing switched on. Cure:Turn off file sharing. (actually I believe this may related to a bug inSystem 7.5.1 that produces CD errors with various combinations of filesharing, SCSI manager and RAM Doubler. It is reputedly fixed by System7.5 Update 2.0)
[This error can also happen if you do not have a late version onthe ISO 9660 file access extension, as on my 475. v5.0.2 works. - Dave]
[The release note with Connectix' RAMDoubler updater for 1.5.1 says(amongst other things):
How to download overwatch mac. a. RAM Doubler no longer causes folders to appear 'missing' on someMacs when Apple CD-ROM 5.0 and file sharing are in use simultaneously.
b. Certain CD-ROM sound files now play with RAM Doubler installed.
Its available :
Er - who knows? Because unfortunately the link to the patch nolonger works - I'll see if I can dig out a new link.
I've used the updater to fix a RAMDoubler incompatibility with the603 processor in my 5200. I can't comment on other benefits claimed bythe release note but Connectix were prompt and professional in dealingwith the 603 problem so I'd be fairly optimistic. - Richard]
2. Unsolvable problem: The program crashes PowerMacs on startup.(The exact symptoms seem to vary - sometimes the machine just freezes,other times it displays an exception alert.) This problem only affectsPower Macs, but curiously, not all Power Macs (we have been unable todetermine what specific factors cause it to work or fail) A summary ofmachines is included below (amount of real memory installed isspecified where known):
Power Macs on which the game has worked:
7100/80 av cd (16Mb) 6100/60 8100/80
Power Macs on which the game has not worked
Performa 5200 (24Mb)
6100/66 (24Mb) 7100/66 (x3) (24Mb/32Mb/??) 9500/120 (x2) 8100/80 (x3) Quadra 650 w. Adobe photoshop free for mac. PPC Upgrade card (32Mb)
Totals: Success 3, Failure 10
According to one of the playtesters at Psygnosis(identity withheld from this summary), it has been tested and found towork on the following PowerMac systems:
[Wierd memory configurations. How when all the machines involvedtake 72 pin SIMMs (which usually come in 4,8,16 and 32 Mb) installed inpairs can you end up with Mbs which aren't a multiple of four let alonean odd number? This could be the explanation. - Richard]
3. A Dealer Comment
I called up a Mail Order Mac software dealer this morning (MacGoldDirect, 01723-582100), and the first thing the sales assistant saidwhen I enquired about the program was 'Do you have a PowerMac?' 'Why?'says I, 'Because we've been told that it doesn't run on PowerMacs' WhenI asked who had told them (i.e. Psygnosis or the users), shesaid that she didn't know for sure but presumed it was from userfeedback.
[I did talk to their helpline (0151 282 3333) today. On the fourthtry they finally answered the phone. Paraphrasing, the guy said, sorryguv I'm a PC expert not a Mac man, they're out to lunch! When pressedhe more or less said:
a. that it didn't work right on the PowerMac
b. that there had also been troubles on the PC version c. a fixed CD would take a couple of months d. there was no current plan to publish fixed software via the net (afix for the PC version is available this way i believe)(there isnow a patch available online - see the previous section of the faq)
This conversation (being the fourth over the period of a week) didnot give me a warm and fuzzy about Psygnosis or the productdevelopers. Frankly, Psygnosis' people don't seem to have aclue about the problem or what's being done to fix it. Its amateurnight in dixie. - Richard]
4. Conclusion:
If you have a 68K Mac, it works fine (or can be made to do so if yousuffer from problem #1 above). If you have a PowerMac, at least onedealer claims it won't work, and based on our collection of machinesyou may have a 3-in-10 chance of it working (caveat: 601-based machinesonly. None of our 603- or 604-based machines has had it working).
Time, I think for Psygnosis to get their finger out.
Tim.
--end article---
Playstation and Saturn Discworld 1:
Discworld is also available for the Saturn and Playstation. https://streamingbrown722.weebly.com/university-of-florida-help-with-boot-camp-mac.html. I'venot had any reports of problems with those versions. However, if youwant to save your game on the Playstation version, you'll need a memorycard.
Mac Discworld 2:
There are no plans to produce Mac Discworld 2 at the time ofwriting, though Perfect told me it wouldn't be that hard toconvert. Apparently, Mac Discworld 1 sold relatively few copiescompared to Discworld on other formats.
Playstation and Saturn Discworld 2:
Discworld 2 is currently available on both the Playstationand Saturn consoles, and both versions look pretty good.
Discworld Noir has been released on the Playstation as well as thePC but it's very hard to get hold of.
7.4 The Discworld Desktop Theme
Lightroom 6.9 download mac. There's a Discworld 2 Windows 95 theme available - toinstall it you'll need Windows 95 and the Windows 95Plus Pack. The theme was available from the Download section of PerfectEntertainment's web page. However, the site is currently out ofaction, so I'm trying to get the theme uploaded to these pages, with noluck so far.
1 The theme pack is just over three meg in size, and comes with astrangely psychadelic screen saver included.
Download Discworld 2 For Mac DownloadThe html version is available on the web at this address:
/games/discworld
There's also a Discworld Game Page (with screenshots, and an HTMLedhint file, new info, and lots of other stuff - you can find it at:
Terry Pratchett, for writing the Discworldbooks in the first place.
Psygnosis and Perfect Entertainment and co, forproducing a great game.
Luci Black and Gregg Barnett, for creating thegame, and giving me all sorts of information on the games. Malwen,for sending me the Z80 Snapshot of the Colour of Magic.
The numerous people who mailed me with minor corrections, mainly totell me about the 'Guards! Guards!' book.
Tim Arnot, Dave Peto and dave@minuet for Mac DWinfo.
Oliver Buettner for the OS2 Warp info
Play Discworld Online
All of alt.fan.pratchett.
Pages created by ChrisMcMullen ([email protected])
Discworld II: Missing Presumed.!?, released as Discworld II: Mortality Bytes! in North America, is the second point-and-click adventure game based on Terry Pratchett's series of fantasy novels set on the mythical Discworld. The game was developed and produced in 1996 by Perfect Entertainment for the PC, and ported in 1997 for the PlayStation and Sega Saturn. It was published by Psygnosis for the PC and PlayStation, and by Sega for the Saturn (only in Europe).
Plot[edit]
In Discworld II the player controls Rincewind the 'wizzard', who has been burdened with the task of coercing Death out of his impromptu retirement and back into his regular duties. The game borrows from a number of Discworld books, but the plot is essentially a mesh of Reaper Man and Moving Pictures.
In a dark Ankh-Morpork street, Rincewind and The Librarian witness the Fool die in a nearby cart-bomb explosion. Meanwhile, at the Unseen University, the party in honor of Windle Poons's imminent death is spoiled when Windle's soul fails to leave his body after he dies. This latest in a series of incidents of the newly dead lingering about prompts the Archchancellor to summon Rincewind and task him with finding the mystic items needed to summon Death.
Once summoned, Death reveals to the wizards of Unseen University that he is on indefinite vacation, having grown disillusioned with the thanklessness of his task. The Archchancellor tries to argue him to return to work, but the summoning spell wears off and Death vanishes. The Archancellor orders Rincewind to find Death.
After tracking down Death, Rincewind presses him for something that will change his mind. Death replies that he wants to become popular and 'wanted'. Rincewind decides to try making Death into a star of the newly-emerging film industry, and employs Cut-Me-Own-Throat Dibbler as director. Dibbler tells him that for the film to be a success, he needs an attractive actress, a theme song, and some novelties. While collecting these essentials, Rincewind also takes some footage of the Elf Queen as reference material for Death's makeup girl.
Dibbler's film is finished and premieres to highly negative critical response, as it consists solely of a few close-ups of Death and footage of an irate actress pushing the camera away from her, played in an endless loop against the theme song. Waves diamond bundle mac download. To save the movie, Rincewind edits the film to include individual frames of the Elf Queen footage scattered throughout in a subliminal tactic. The Elf Queen's hypnotic gaze causes viewers to be enamored of the film, and Death becomes an instant star.
However, Death is so pleased with his new success that he opts to continue in his celebrity rather than return to work. This leaves Rincewind no choice but to take up the job of death for the time being. Death's butler Albert is displeased with the notion of anyone being a substitute for his lifelong master, and sets Rincewind a series of tasks to prove himself worthy of the role. Rincewind is successful at these and becomes the new death.
After collecting the souls of a thousand deceased ants, Rincewind's next assignment is Death himself, who was killed by an assassin hired by the Patrician. Not wanting the job of being death for all eternity, Rincewind saves Death by pouring some fresh sand into the hourglass of his life.
At the showing of Death's next film, Rincewind again splices in some Elf Queen footage. The film suddenly comes to life and the Elf Queen emerges in giant form, seizes The Librarian, and climbs the Tower of Art. Rincewind flies after her with a borrowed witch's broom, knocks her off with some water balloons, and saves The Librarian. Windle Poons, who was watching the scene from below, is crushed by the Elf Queen's bosom. Death, having returned to his duties, appears to sever Windle's soul from his body and guide him to the afterlife.
Development[edit]
The game, on two CD-ROMs (one for the console versions), features hand-drawn environments and animations, full voice acting and a simple interface. Although the game does not run on XP systems onwards, the game can still be played on modern systems with the ScummVM or DOSBox emulators. ScummVM can take the real game data such as scripting information or scenes, and collate them together displaying it all on its own version of Discworld 2's Tinsel engine.
A number of changes were made to the voice cast since the previous Discworld game. While Eric Idle reprised his role as Rincewind, Tony Robinson did not return, and Jon Pertwee died before production could begin. Rob Brydon and Kate Robbins did return, however, and Young Ones actor Nigel Planer was added to the cast. The Death of Rats is voiced by 'Katharine the crocodile', and Rob Brydon seemingly provided the new voices for Dibbler, Windle Poons and Havelock Vetinari (The Patrician).
Reception[edit]
Like its predecessor, Discworld II was a 'massive hit' in Europe and the United Kingdom, according to director Gregg Barnett. However, the game was less successful in the United States.[7]
Download Discworld 2 For Mac Iso
Discworld II was very well received by professional critics, scoring an 80.5% average (for PC) on GameRankings, based on six reviews.[8] It was ranked 73rd on Adventure Gamers' list of the 'Top 100 All-Time Adventure Games' in 2011. The site's staff said that while the puzzles were not standout, they were at least more logical than those of the original Discworld, and that the game held up better in modern times than it did at the time of release, since contemporary PCs were better able to handle its sophisticated cartoon graphics.[9] 'That's Death', a song in the game written and sung by Eric Idle and arranged, produced, and played on by Tom Scott, was picked by PC Gamer as one of the best songs in PC gaming.[10]
Contemporary praise for the game largely centered on its humor[2][3][4] and voice acting,[2][4][6] though many critics also remarked that some of the conversations are overlong.[2][3][4][6] Crispin Boyer of Electronic Gaming Monthly described the game as 'so pee-in-your-pants funny that it never really gets boring. The game is constantly poking fun at itself (and, occasionally, at you). Its mix of low-brow fart jokes and high-brow social commentary should appeal to everyone.'[2] The cartoon-like animation also impressed most critics.[2][4][6] The primary criticism was that the puzzles are so abstract that they can drive the player to resort to trial-and-error,[2][3][4] though Sega Saturn Magazine, one of the few publications unamused by the game's humor, contended that 'most of the puzzles and tasks are just about hard enough, without being too obscure and difficult, and there's plenty of hints and clues to nudge you in the right direction should you get confused.'[6]PlayStation Magazine gave it a score of 7/10, but recommended it only for Pratchett's fans.[11]Next Generation stated that 'if you're not a fan of the books, you'll get frustrated by many of the puzzles. On the other hand, if you are a fan of the books, you might not like how the characters and landscapes are represented. It's rare when a book can be translated well to other media, and the Discworld novels are no exception.'[4]
Wikipedia DiscworldReferences[edit]
External links[edit]
Download Discworld 2 For Macs
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